3/9/2023 0 Comments Moons of madness solar panelsMoons of Madness exists in the same thematic universe as Funcom’s Secret World Legends, but players don’t have to have already played one to enjoy the other. Players will also be tasked with navigating the planet by utilizing an assortment of accurately represented scientific equipment, such as rovers, solar panels and the computers systems of the research station. Throughout his journey Shane will be tormented by twisted hallucinations of supernatural and cosmic horrors, leading him to increasingly doubt his own sanity. Similar in tone to titles like Dead Space and Alien: Isolation, Moons of Madness aims to exploit the sense of paranoia and isolation players will experience during their dark journey across the red planet. Things quickly start to fall apart, however, when the station’s security system goes on lockdown and Shane is forced to survive the horrors of the red planet or else be consumed by cosmic madness. Shane’s limited security clearance means he’s not privy to everything going behind the scenes, he’s just there to maintain the station until his relief arrives. Unbeknownst to him, a strange signal has been recorded originating from the planet and scientists on the payroll of the Orochi corporation have constructed the base in secret to decipher its meaning. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other.Developer Funcom and independent game studio Rock Pocket Games have just released an announcement trailer for their sci-fi-horror hybrid Moons of Madness.Ī million miles from home, technician Shane Newehart is stationed on the research outpost Invictus, a state-of-the-art facility built on the surface of Mars. Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars. Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Invictus, a state-of-the-art Mars research outpost designed to identify the true nature of the message. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. Their analysts broke it down and determined it was of intelligent origin. The message confounded Orochi scientists. A mysterious signal has been recorded coming from the red planet.
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